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Scary Shawarma Kiosk: The Anomaly begins with a seemingly meaningless job late at night. You stand behind a small food counter and wait for footsteps to echo from the darkness in front of you.

The night shift starts in a terrifying stillness with a modest shawarma stall on a street virtually covered by darkness. The game doesn't provide early jump scares but rather anxiety from familiar things. Pale yellow lighting and clients from the opaque area in front of the serving window make each moment weighty. As the job repeats night after night, you gradually realize that the scariest thing is not outside the counter. The night shift gradually slips beyond the boundaries of a normal job, becoming a series of cold, calculated decisions.
The player is hired to work at the Shawarma 24 kiosk on the night shift. The job description is simple: take orders, prepare food, and deliver it to customers. There's no direct storyline, but night by night, you begin to realize that the customers aren't entirely normal people. The kiosk space is deliberately limited: a serving window, a few cooking utensils, and thick darkness outside. This lack of information forces the player to make judgments based on the smallest details. Though it doesn't say what you're confronting, the game indicates that reality is slipping away.
A core element that defines Scary Shawarma Kiosk: The Anomaly is its system of rules. The workplace displays rules for identifying safe clients, serving them, and closing. These rules aren't mere recommendations; they represent the boundary between surviving and concluding your shift. A small mistake in reading the situation, serving the wrong person, or preparing the wrong dish can trigger serious consequences. Especially frightening is the ever-present appearance of the Inspector—the entity that punishes wrongdoing—lurking without warning. It's alarming that some of the rules seem odd, even suspicious, leaving the player wondering why and who designed them.