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Dashmetry N And A is a platformer designed with a minimalist yet purposeful philosophy. Color is almost completely restrained to give way to a sense of spatial perception.

This level is rated as harder, aimed at players familiar with rhythm-based platforming mechanics. The game uses a monochromatic gray color palette throughout the entire journey. This choice is not only aesthetically pleasing but also directly affects gameplay. Dangers are no longer highlighted by color but are hidden within the geometric layout. Combined with the Auto icons appearing at the beginning and end, the level creates a subtle irony. They appear automatic but actually require constant control. The challenge is divided into five main segments, using four familiar icon types in rhythm platform games.
The uniform gray background is the defining element of the game's visual experience. The segments have relatively similar layouts, making players easily fall into a false sense of familiarity. Familiar imagery causes the brain to underestimate movement direction, making gravity reversals more risky. The repetition of shapes and colors is not a lack of creativity but a clear intention in the platform design. Unlike previous levels, this one requires players to depend on rhythm, positioning, and feel instead of identifying vibrant colors.
The challenge is built as a comprehensive test of gravity perception in a platform game. The entire level revolves around a constantly reversing up-and-down mechanism. Players must always be aware of their character's current position relative to spikes, gears, and other geometric shapes. Unlike levels that rely on high speed to create pressure, Dashmetry N And A maintains a steady pace. This moderately slow pace actually increases the difficulty, as players must rely on precise control. The result is a technically demanding style where small errors in spatial perception can lead to immediate failure.