Go to New Games


Dashmetry Stepstep Monsters is a platform game built around speed and rhythm. Players don't have much time to adapt and are forced to synchronize from the very first seconds.

Although only lasting a little over 20 seconds, the entire experience is compressed with continuous transformations. The game doesn't rely on visual complexity or dense traps but creates pressure by maintaining a rapid flow of movement. The feeling of running is continuous, stable, and unforgiving of unnecessary actions. The pace is rapid but not dizzying, because all obstacles are placed in an easily readable layout. Rather than causing confusion, the rapid pace here is meant to keep the player focused the whole time. Each transformation is incredibly quick, giving the brain no time to recover, yet clear enough for the player to learn. This fast-paced style requires constant rhythm; slowing down will cause the entire control sequence to collapse.
The level guides the player through four different control modes: Cube, Ship, Ball, and Wave. These aren't separate, independent sections; instead, the modes are connected by a unified rhythm. In Cube, the player must quickly establish a feel for precise jumps between narrow columns. In Ship, speed is maintained, but the control shifts to a smooth, gliding form. Ball appears as a psychological pressure point, forcing the player to react quickly to the shifting gravity on short platforms. Finally, Wave concludes the entire experience with a short but intense zigzag sequence.