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Orbit Rush begins with a tiny situation: an object trapped in the orbit of a black hole. There's only repetitive circular motion and the feeling that if you're slow, everything will end instantly.

In the game, players don't run forward, climb higher, or unlock new maps. There are no fixed safe paths, only a fragile balance between survival and destruction. The entire action revolves around maintaining a stable trajectory while the environment constantly changes. The background and major source of pressure is the black hole in the center, constantly threatening you if you lose concentration. Getting closer to the black hole's center expedites your score gain, but it also puts you at greater danger.
Orbit Rush features a simple control mechanism: hold to push away from the black hole, and release to drift into danger. Just a single button, but its use requires precise control over inertia and timing. Releasing too slowly might draw you toward the center, while pressing too long can disturb the steady trajectory. The trajectory is full of obstacles, so players must manage their distance to avoid collisions and score well. The challenge doesn't reward absolute safety, nor does it encourage reckless, blind play. High scores come from maintaining a near-dangerous state for an extended period.
The game uses a minimalist visual style, focusing on the contrast between the central black hole and the rotating object. There are no superfluous details; every element on the screen serves to facilitate quick situational awareness. Smooth motion effects and instant feedback allow players to clearly feel every tap and trajectory adjustment. The game supports multiple control methods, such as mouse, gamepad, and touchscreen, ensuring a stable experience across various devices. Such stability is crucial for an arcade game, where even a small delay can ruin an entire round.