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Five Nights at Freddy’s 3 takes players back to the ruins of Freddy Fazbear’s Pizza. Thirty years after the horrifying events, the story is repurposed into a horror attraction.

The owners of this place gather old artifacts and ghostly rumors to create an experience that frightens visitors. They believe everything is just legend until they find him. Springtrap—the only animatronic still functioning—is not a prop. He is the surviving legacy of the tragedy of yesteryear, a shadow still breathing amidst the ruins. You, the new night watchman, must remain with him from midnight to 6 a.m. for six nights.
Not everything forgotten disappears.
There are memories buried for three decades… just waiting to be unearthed.
Unlike previous installments filled with animatronic chases, Five Nights at Freddy’s 3 focuses on a single main threat. This makes things even more tense. Springtrap isn't noisy; he doesn't appear suddenly. He moves silently through the camera system, gradually approaching your office. Gameplay revolves around managing multiple systems simultaneously: surveillance cameras, maintenance panels, and ventilation systems. When one system fails, everything starts to fall into chaos. Screens flicker, sounds distort, and visibility is obstructed. You have to quickly restart before errors pile up, creating deadly gaps. The ventilation system is particularly noteworthy; when it fails, you start seeing ghosts. They can't take you down directly, but their sudden appearance will bring down the system, allowing Springtrap to get closer.