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Minecraft: Murder Mystery places players in a seemingly familiar space, yet one filled with unease. Fear in this mode doesn't manifest through gruesome images, but subtly spreads through suspicion.

The open environment, the recognizable square bricks, and the flexibility to build are the classic elements of Minecraft. On the other hand, those well-established regulations completely fall apart in this encounter. There are no roaring monsters, no giant bosses appearing on the screen, only prolonged silence and suspicious gazes. Not knowing whether the person next to you is an ally or an assailant causes fear, not darkness. From the moment the match begins, each person is just an ordinary character in a confined space. But somewhere in that crowd, a killer is silently moving, waiting for the right moment to strike. At that point, Minecraft transforms into a level of mental stress.
In each round, players are randomly assigned to one of three roles: villager, protector, or killer. All appear on diverse maps such as underground tunnels, ancient cathedrals, abandoned cities, or large structures. The scariest thing is: you never know who is playing what role. The murderer may be standing by you, acting idly like a peasant, and be prepared to slash at any moment. This ambiguity creates a prolonged sense of tension throughout each round.
The gameplay focuses on escaping, observing, and judging. When the round begins, the player's overall task is not to kill, but to survive. Every move requires caution, as an empty corridor or a hidden corner could be the end of everything. A large and intricately planned map is available for players to explore, complete with hiding spots and ambushes. The random emergence of targets in each round makes the game new, non-repetitive, and thrilling.