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Survival Sandbox for 99 Nights begins with a chilling sensation from the very first moment. The dense forest appears as an inescapable labyrinth, and time silently counts down each night.

This is a horror game set in a dense forest where four children mysteriously disappear. Players take on the role of a lone seeker, forced to confront darkness, fear, and unexplained creatures. By day, the forest seems quieter and more bearable, but as night falls, everything changes. Sounds become distorted, familiar paths vanish, and the feeling of being watched becomes increasingly palpable. Unlike linear horror games, this game places the player in a semi-free-form open world. Time waits for no one, and each passing night is a step closer to the final limit.
Four lost children are scattered across the most dangerous areas of the forest. With no clear map and no fixed directional markers, you have to memorize the terrain, turns, and relatively safe areas. Finding a single kid does not mean that the task is complete. A heightened level of vigilance is required while escorting them back to the refuge. Any noise, no matter how little, has the potential to attract dangerous creatures. During the 99 nights, you will feel the most pressure since time is running out. Risky decisions may lead to faster progress, but they also mean facing greater danger.
Day and night cycles are an integral part of the game's mechanics. Daytime is precious for moving through the forest, gathering food, materials, and essential items. Players can acquire branches, rocks, dried food, flashlight batteries, and rudimentary tools to maintain stamina. The survival system requires you to monitor your health, hunger, and mental state. Nighttime is the time of day when the creepy character of the game is most apparent. Visibility plummets, the sounds of the forest become dense, and predators become active. It's nearly impossible to roam aimlessly in the darkness. You need to hide, stay silent, and wait for the light to return, while a constant feeling of unease prevails.