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Dashmetry Bloodbird begins with a glide across a jagged, planet-like surface. The level puts the icon in continuous flight between clusters of spikes and densely packed structures.

This level is classified as Easy Demon by the Geometry Dash series. Lasting approximately 30 seconds, the density of obstacles and gravity shifts keeps the entire journey tense. The consecutive flight segments feel seamless in sync with the music. Thanks to its rhythm-based arrangement, Dashmetry Bloodbird becomes a distinctly rhythm-based level. Besides finishing the level, the game gives players 3 user coins for more difficult flying routes. These coins are placed in locations requiring precise control.
The level structure is designed as a continuous flight path with multiple layers of changing control rhythms. The level begins with the ship flying across a thorny terrain resembling the surface of a barren planet. After sliding down a thorny slope, the icon changes to a UFO, requiring short taps to maintain altitude. The action then returns to the spacecraft, where a grid of blue gravity pads controls the player's angle of attack. Moving on to ball mode, where the emblem reverses gravity with each touch and must land exactly. After this segment, the ship reappears at high speed and concludes the journey with a short flight segment.